+-8888888b. .d8888b. 8888888888 888b 888-+ | 888 Y88b d88P Y88b 888 8888b 888 | | 888 888 888 888 888 88888b 888 | +---+ 888 d88P 888 8888888 888Y88b 888 +---+ +-|---+ 8888888P" 888 88888 888 888 Y88b888 +---|-+ | | | 888 888 888 888 888 Y88888 | | | | | | 888 Y88b d88P 888 888 Y8888 | | | +-|-+ +-888 "Y8888P88 8888888888 888 Y888-+ +-|-+ +----+ +----------------------------------------------------------+ +----+ | PGEN v1.2-1/2 Sega Genesis/Megadrive emulator for the Playstation 2 | | | +-+ PS2 Specific code by Nick Van Veen (Sjeep) +-+ ++| Based on source code from Generator, coded by James Ponder |++ +++--------------------------------------------------------------------+++ +++--------------------------------------------------------------------+++ ++| Introduction |++ +++--------------------------------------------------------------------+++ +-+ +-+ | PGEN is a Sega Genesis/Megadrive emulator for the PS2. It began | | as a port of Generator, an open source emulator for Linux, written | | by James Ponder. Since then, PGEN has evolved to be much more than | | that. The compatibility rate is very high and the speed is practically | | perfect with stereo sound. | | | | PGEN is freeware and can be downloaded at http://pgen.gamebase.ca. You | | will also find forums there for support and comments. Please do not | | ask for ROMs or distribute this program with ROMs. We do not condone | | such behavior. | +-+ +-+ +++--------------------------------------------------------------------+++ +++--------------------------------------------------------------------+++ ++| Current features in v1.2-1/2: |++ +++--------------------------------------------------------------------+++ +-+ +-+ | - Compatible with .SMD and .BIN rom format | | - High speed emulation with stereo sound (at 24Khz) | | - Two types of sprite rendering: Cell and Line. | | Cell is faster but less accurate. | | - Pal/NTSC rom autodetect | | - Supports SRAM saves and saved states (which are compressed) | | - Save manager to manipulate PGEN save data | | - Very configurable (and options get saved to memory card or HDD) | | - Quick savestate function, does not write to memcard | | - Screen positioning | | - Dual-shock controller analog stick support | | - Cool GUI with music | | - Automatic ROM detection (no FILES.TXT needed!) | | - Support for multiple levels of rom directories | | - Supports Joliet filesystem - long filenames, no file number limit | | - Supports UMCDR formatted CDrs | | - Support for swapping ROM cd's without restarting the emulator | | - Load zipped rom files | | - Linear filtering for rendered display | | - Load ROMS from a PS2 HDD, and save/load saved states to a PS2 HDD | | - Boot PGEN via M R Brown's exploit, and load roms from a memory card | | - Support for the PS2 multi-tap for 4 player games | | - DMS3 Dev.olution mode compatibile | +-+ +-+ +++--------------------------------------------------------------------+++ +++--------------------------------------------------------------------+++ ++| To-do List: |++ +++--------------------------------------------------------------------+++ +-+ +-+ | - Re-write rendering engine (to get 100% speed in ALL games) | | - Configurable controls | | - Fix any remaining bugs | +-+ +-+ +++--------------------------------------------------------------------+++ +++--------------------------------------------------------------------+++ ++| Booting PGEN and getting ROM's in place |++ +++--------------------------------------------------------------------+++ +-+ +-+ | PGEN can be loaded from a CDROM, HDD or a Memory card. It can also | | load roms from any of those three devices. The method for booting PGEN | | and getting the roms into place varies between each of the devices, | | and each method is described below: | | | | CDROM | | ----- | | NOTE: In order to boot PGEN or load roms from a CDROM, you will need | | to know how to boot CDR's on your PS2. I can not provide help in this | | area, please seek information on this from a PS2 related website or | | forum such as http://www.ps2newz.net | | | | Prepare a CD compilation using your favourite burning software. For | | this compilation, you must place the PGEN files (PGEN11.ELF and | | SYSTEM.CNF) in the root of the compilation. If you will be placing roms| | on the compilation (which isnt necessary, as you may wish to place the | | roms on a HDD or memory card instead), then place them in one or | | several sub-directories in the root of the compilation. You must make | | sure that the number of files and directories inside the root directory| | does not exceed 32. For this reason it is recommended that you have a | | directory called "Roms" in the root of your compilation, and then place| | all your roms inside this directory. The 32 file/dir limitation only | | applies for the root directory. Once your compilation has been | | prepared, burn as a MODE2/XA disc. | | | | Memory Card | | ----------- | | PGEN can be placed on a memory card and be loaded via Macrus R Brown's | | exploit. Without going into much detail, this will allow you to use | | PGEN on a completely un-modified PS2 without the need for a swap trick | | or similar. In order to load PGEN via this exploit, you must prepare | | a special save on your memory card (which will show up in the browser | | screen as "Your System Configuration"). You can use PGEN as your | | BOOT.ELF. For more information on setting up this exploit, please see | | http://www.0xd6.org/ps2-independence.html. PGEN will allow you to load | | rom files stored anywhere on your memory card. It is recommended that | | you place your roms in the same directory as the PGEN elf file, as | | when a memory card is selected from the PGEN romlist it will default | | to the directory on the memory card where the exploit data is stored | | (usually BEDATA-SYSTEM or similar). | | | | HDD (Hard Disk Drive) | | --------------------- | | PGEN can be loaded from a HDD installed in your PS2, and can load roms | | stored on the HDD. At the time of writing, the only application which | | supports loading PGEN from the HDD is DMS HDD explorer. The HDD | | Explorer installation CD comes bundled with PGEN, and if you boot HDD | | Explorer with the installation CD inserted, you can choose to install | | PGEN and other Dev.olution compatible applications from the CDROM. | | HDD Explorer is available to DMS customers. Even if you cannot use HDD | | Explorer to load PGEN from the HDD, you may still load roms from the | | HDD. A utility such as the DMS HDD Dump tool may be used to copy roms | | from a CD onto the HDD. You must first use the DMS HDD Format tool to | | create a filesystem on the HDD to store the roms. You will then need | | to create a CD compilation which contains all the roms you wish to | | copy to the HDD. Burn as MODE2/XA. You can then use the dump tool to | | copy the contents of your rom cd to your newly created filesystem on | | the HDD. The DMS dump tool, format tool and HDD Explorer may be | | downloaded from http://www.dms3.com | | | | Notes about the PGEN rom list: | | ------------------------------ | | | | The PGEN romlist is built the same way for each of the 3 supported | | devices, according to the layout of the filesystem for each device. | | This means that you can have sub-directories which span off the root | | directory, and you can use directories to categorise your rom files. | | | | PGEN will use the filenames of roms when building the romlist - it | | will not scan rom headers to get the rom name (this would take far too | | much time). This means that if a rom's filename was "Sonic the Hedgehog| | 2 (JUE) [!].smd", it will appear as "Sonic the Hedgehog 2 (JUE) [!]" | | in the romlist. We suggest using the GoodGEN utility to rename your | | roms to use the standard rom naming convention. You can download the | | GoodGEN utility from the PGEN website. | | | | NOTE: Roms MUST have either a ".bin", ".smd" or ".zip" extension to be | | recognised by PGEN. | +-+ +-+ +++--------------------------------------------------------------------+++ +++--------------------------------------------------------------------+++ ++| In-Game Controls |++ +++--------------------------------------------------------------------+++ +-+ +-+ | Genesis - PS2 | | ------------- | | D-Pad - D-Pad or left analog stick | | Start - Start | | A - Square | | B - X | | C - Circle | | X - L1 | | Y - R1 | | Z - Triangle | | Mode - L2 | | | | Select on PS2 controller = enter ingame menu | | | | NOTE: If you are having problems with 6-button gamepad emulation, or | | just want to disable it, hold down L2 when starting a game to | | forcefully disable 6-button gamepad emulation. | +-+ +-+ +++--------------------------------------------------------------------+++ +++--------------------------------------------------------------------+++ ++| PGEN Usage |++ +++--------------------------------------------------------------------+++ +-+ +-+ | NOTICE: You CAN NOT use saved states from any PGEN version older than | | 1.1 with version 1.2. The staved state format has changed as | | of version 1.1 and any old saved states are incompatible. You | | wont need to delete your old saves however, you can still use | | them with the older PGEN releases. | | | | GUI controls: | | ------------- | | While navigating the GUI, use the up and down arrows on the d-pad to | | change selection, X to confirm selection and triangle to return to the | | previous dialog. At any time in the GUI you may change the video mode. | | Hold down all shoulder buttons (L1 + L2 + R1 + R2) and then press | | START to change to NTSC or SELECT to change to PAL. | | | | Rom list: | | --------- | | Use the d-pad to navigate through the rom list. Up/Down scroll one | | item at a time, Left/Right scroll one page at a time. L1 places the | | selection at the top of the romlist, L2 places the selection at the | | bottom. If you scroll past the top rom, the selection will warp to the | | bottom rom, and vice-versa. Once you have made your selection press X. | | If a directory was selected, the romlist will change into that | | directory. If a rom was selected, emulation of that rom will start. | | | | Swapping rom CD's | | ================= | | You can swap rom CD's by returning to the base romlist directory | | (the one which lists "CDROM", "Memory Card 1" etc), switching CD's | | and then selecting "CDROM" again. Each time "CDROM" is selected | | from the base romlist directory, the CD listing is refreshed. | | | | Options menu: | | ------------- | | The options menu is used to configure PGEN. If a memory card is | | present in slot 1, the options will be saved to the memory card and | | restored next time you start PGEN. Below is a description of each | | setting available in the options menu: | | | | Region: This is the region that will be emulated. If set to AUTO, PGEN | | will auto-detect the correct region for each rom when it loads.| | If set to USA, Europe or Japan, the selected region will be | | forced. | | | | Default Region: Some ROM's are designed for all regions. | | If this situation arises, PGEN will emulate the | | default region. | | | | Renderer: Use this option to select the rendering engine which will be | | used to render the genesis display. The CELL engine is much | | faster than the LINE renderer, but does not render some games| | properly. The LINE renderer is slower, but much more | | accurate. | | | | Sound: Switch sound emulation on or off. | | | | MultiMode TV: If this option is enabled, the PS2 will switch the TV | | video mode to the emulated video mode when you start | | emulation of each rom. For example, if you are using a | | PAL PS2 and you run a NTSC rom, the video mode of your | | TV will be changed from PAL to NTSC. This is useful, | | because it gets the roms running at the correct speed. | | This option should ONLY be enabled if your TV supports | | both the PAL and NTSC signal. | | | | Reposition screen: Select this to enter screen repositioning mode. | | | | Frame counter: If this option is enabled, a framecounter will be | | displayed below the genesis display during emulation. | | | | Save Device: If a properly formatted HDD is installed in your PS2 then | | by default PGEN will use the HDD to store saved states | | and emulation settings. You can override this by setting | | save device to memory card instead of HDD. | | | | In-game menu: | | ------------- | | During emulation, press SELECT to bring up the ingame menu. From here | | you can save/load the game state and change the rendering settings. | | Below is a description of each setting available in the ingame menu: | | | | Quick Save State: Quickly saves the game state to RAM (not to the | | memory card). | | Quick Load State: Quickly loads the game state from RAM. | | MC/HDD Save State: Compresses the game state and saves to the memory | | card. | | MC/HDD Load State: Loads the game state for the game currently being | | emulated from the memory card. | | Reposition Screen: Enter screen repositioning mode. | | Renderer: Changes the rendering engine ingame. | | Region: Changes the region ingame. However, this will only | | come into effect after a soft reset. | | Soft Reset: Resets emulation of the current game. | | | | Save manager: | | ------------- | | The save manager is used to manipulate PGEN save data on the current | | save device (one of MC or HDD, selectable from the options menu). From | | the save manager dialog, you can see how much space is free on the | | save device, see the total amount of space taken up by PGEN saves, see | | how much space each individual save takes up, and most importantly | | delete saves. | | | | Navigate through the list of saves using the up/down arrows on the | | d-pad. To delete a save, make your selection and press X. You will then| | be asked for confirmation to delete. Select "yes" and press X again. | | | | Note: Save names prefixed with "(SR)" are SRAM saves. All others are | | saved states. | +-+ +-+ +++--------------------------------------------------------------------+++ +++--------------------------------------------------------------------+++ ++| FAQ |++ +++--------------------------------------------------------------------+++ +-+ +-+ | | | 1) How do I get this to run on my Playstation 2? | | | | You need to be able to do one of the following: | | * Boot CD-R's. This requires either a modchip or the use of | | a "swap trick". Please see http://www.ps2newz.net for more | | information about modchips and the swap trick. | | * A way to get PGEN and roms onto your memory card, for use | | with Marcus R Browns "PS2 Independence" expliot. This will | | allow you to use PGEN on an unmodified PS2 without the use | | of a swap trick. Please see | | http://www.0xd6.org/ps2-independence.html for more info. | | * A HDD installed in your PS2 and a way to boot appplications | | from the HDD. At the time of writing, only DMS HDD explorer | | is capable of running applications stored on a HDD. This is | | available to DMS customers. | | | | 2) Ok, I downloaded all the files off the website. How do I make a cd? | | | | There is a step-by-step guide, (with pictures), on how to get | | you going. You can find this in the downloads section of the | | PGEN website. | | | | 3) I burned the cd but it doesn't work. What now? | | | | If you want more help, vist us at #ps2-emulation on Efnet or | | post on the forums at http://pgen.gamebase.ca. | | | | 4) I downloaded a bin/cue from somewhere but it doesn't work. Can you | | help me? | | | | No. We do not condone distribution of so-called "rompacks." | | Use the directions at the PGEN website or forums to make your | | own compilation CD. | | | | 5) Sound is too slow/fast! | | | | If possible, make sure that the emulated video mode is the | | same as your PS2 video mode. If the emulated video mode does | | not match the video mode of your PS2, the emulated game will | | not run at the correct speed. Eg: If a PAL video mode is being | | being emulated (region = Europe) but your PS2 it using a NTSC | | video mode, than the game will run 20% faster than it should, | | which means that the music will run 20% faster too. | | | | 6) Can I come on to the #ps2-emulation IRC channel or the PGEN forum | | and request roms? | | | | No. If you try this, you will be banned. | | | | 7) I cant load my saved states from earlier PGEN releases, what gives? | | | | The saved state format has changed with v1.1, and any old saves | | are incompatible. You can still use the old saves with the old | | PGEN releases, however. | +-+ +-+ +++--------------------------------------------------------------------+++ +++--------------------------------------------------------------------+++ ++| History |++ +++--------------------------------------------------------------------+++ +-+ +-+ | 24th March, 2004: v1.2-1/2 - Changes include: | | | | - UMCDR support | | - ? ? ? ? | | | | 30th Janurary, 2004: v1.2 - Changes include: | | | | - Fixed zipped rom support | | - Fixed loading PGEN via AR2 or other swap disc | | | | 16th November, 2003: v1.1 - Changes include: | | | | - Just about all PS2 specific code re-written | | - Started using gsLib for graphics | | - Added scroll bar to romlist and Save Manager | | - Added support for loading ROM's from the memory cards | | - Added HDD support. Now possible to save/load states and options to | | the HDD, and load ROM's from the HDD | | - CD refresh obsolete, removed | | - Added support for zipped roms | | - Filtering now available for rendering (hardware linear filtering) | | - Saved states now use zlib for compression. Old saves are | | incompatible. | | - Killed support for OLD JAP consoles (sorry :P) | | - Fixed bug with FIFO empty (VDP control port) emulation. Fixes games | | such as Wonderboy 5 and Splatterhouse 2. | | - Added multitap support for use in 4 player games | | - No longer load modules from cdrom, making it possible to boot from a | | memory card via the PS2 Independence exploit | | - Many other misc changes | | | | 16th April, 2003: v1.0 BETA - Changes include: | | | | - Lots of bugfixes | | - Disclaimer only showed on first use (if you have a memory card) | | - Added support for swapping ROM cd's | | - Added support for customising the music played in the menu screen | | - Added old Japanese console compatibility | | - Removed crypto protection code | | - Speedups | | | | 2nd August, 2002: RC2 beta - Changes include: | | | | - Minor speed increase | | - Fixed bug in pag code (you can now use an old PS1 digital controller)| | - Fixed "red screen of death" bug (added checksum fixer) | | - Added proper region emulation, improved region detection code | | - Made selector loop in ingame menu and romlist | | - Fixed FPS counter position with NTSC video mode | | - Additions to the ingame menu: Soft reset, Region selection, Screen | | repositioning | | - Now include screen position in saved options | | - Spin down CD when not in use | | - Added emulation of 6-button genesis controller | | - Added support for subdirs inside the base rom directory | | - Added shortcuts in romlist: L1 to move to top of list, L2 to move to | | bottom | | | | 21st July, 2002: RC1 beta - First official release | +-+ +-+ +++--------------------------------------------------------------------+++ +++--------------------------------------------------------------------+++ ++| Contact |++ +++--------------------------------------------------------------------+++ +-+ +-+ | PGEN Homepage: http://pgen.gamebase.ca | | | | Nick Van Veen (aka Sjeep) - PGEN Author | | - e-mail: sjeep@gamebase.ca | | - IRC: Sjeep, on EFNet | | | | For PS2-Emulation related news, please visit #ps2-emulation on EFNet | +-+ +-+ +++--------------------------------------------------------------------+++ +++--------------------------------------------------------------------+++ ++| Credits/Greetz etc |++ +++--------------------------------------------------------------------+++ +-+ +-+ | CREDITS | | ------- | | | | PS2 specific code, as well as many additions to the emulation core by | | Nicholas Van Veen (aka Sjeep) | | | | Generator, the emulator which PGEN is based on, was written by | | James Ponder | | | | PSG and FM emulation code by Stephane, author of the Gens emulator | | | | SjPCM sound output library by Sjeep | | | | libMtap multitap library by Sjeep | | | | libhdd HDD utility library by Sjeep | | | | HDD drivers by Sjeep, mrbrown, RCE and [RO]man | | | | libCDVD PS2 CDVD library written by Sjeep and Hiryu | | | | PS2Lib PS2 kernel library by Sjeep, Gustavo Scotti, Hiryu, mrbrown, | | Oobles, Pukko and others | | | | gsLib PS2 graphics library by Hiryu | | | | AmigaMod mod file player by Vzzrzzn | | | | The memory card icon was created by Nikorasu | | | | THANKS TO: | | ---------- | | | | Special thanks goes to the DMS team. They have chosen to sponsor me | | and my projects, and it is because of them that PGEN has been revived | | and will continue to be developed | | | | Hiryu for gsLib and libCDVD, for his continual help and support | | | | Everybody involved in the development of Naplink and pukklink/ps2link | | | | The Unknown artists who composed the excellent MOD files | | used in the menu | | | | [vEX], Bgnome and MoRpHiUs for creating tutorials, documents, websites | | etc related to PGEN | | | | Fat Mike, for lending me his spare HDD to assist in adding HDD support | | | | The BETA testers: Drakonite, emukid, Emulord, Hiryu, Jide, Jimmi, | | Mark, Rob6021 | | | | GREETZ | | ------ | | | | adk, adresd, blackdroid, drakonite, dreamtime, duke, guichi, herben, | | hiryu, jenova, jules, karmix, longchair, loser, mrbrown, nagra, | | nikorasu, norecess, oobles, oopo, pukko, rce, [ro]man, runtime, sg2, | | tyranid, warren, vzzrzzn and anybody else that I forgot to mention :) | +-+ +-+ +++--------------------------------------------------------------------+++ +++--------------------------------------------------------------------+++ ++| Legalese |++ +++--------------------------------------------------------------------+++ +-+ +-+ | This software is not endorsed by Sony Computer Entertainment Inc. or | | SEGA Inc. in any way. This software is produced without the use of any | | copyrighted material which belongs to Sony Computer Entertainment Inc, | | or SEGA Inc, or any other party. | | | | Companies and all products pertaining to that company are trademarks of| | that company. Please contact the appropriate company for trademark and | | copyright information. | | | | This software should only be used to play games which the user | | legally owns. | | | | This software must never be distributed with any copyrighted games or | | other material. Any breach of these terms is out of the authors control| | and is not at the authors consent. | | | | PGEN is FREE software. If you bought this, you have been ripped off. | +-+ +-+ ++----------------------------------------------------------------------++ ++ Layout by MoRpHiUs ++ +++ +----+ +----+ ____ +----+ +----+ +++ +-|---------|---------|---------(0 o)--------------|---------|--------|-+ +----+ +----+ +-----oo0--(__)--0oo-----+ +----+ +--------+